Spring has been a time of immense change for gomo. Our US launch at Learning Solutions was incredibly successful, with Mike and Huw demoing gomo to hundreds of enthusiastic visitors to the stand. We then invited a few select candidates to help give gomo a test run in the beta programme. We launched on 2nd April, and have seen masses of interest since.

An important announcement

Our parent company, LTG, yesterday announced that it has acquired LINE, joining the portfolio alongside gomo and Epic. We are delighted to be joined by such a respected e-learning company, and this is a very positive move for LTG. It’s fantastic for us to be part of such a dynamic and innovative group, and we hope to see many more exciting developments as part of LTG in the future. But that’s not the only reason change is good.

Change and multi-device authoring

gomo project structure

The gomo collaborative project structure

Change is intrinsic to the core design principles that make gomo unique. Adaptive and responsive design standards are used at all times to ensure that any content you create will fit perfectly into the space available on all your devices, meaning no more awkward pinching and swiping to see the other half of a giant image. Your screen sizes certainly aren’t going to mould themselves to your content, so we make sure your content always fits perfectly into whichever screen you’re using.

The learning technologies industry is fast-paced, and it’s vital that authoring tools can keep up. Unfortunately, most of today’s legacy tools are not in a position to deliver multi-device learning, meaning instructional designers have had to make do with authoring tools which can’t deliver the multi-device content customers want and need. That is why we’re already working hard on gomo’s next round of updates to make sure our authoring tool can genuinely stand up to the test of time and change at the same speed as the technology learners are using.

Making multi-device learning work for you

It’s important to remember that the entire multi-device learning movement has been fuelled by learners’ thirst for change. Learning on tablets and smartphones is not just a novelty; it’s also a more practical way for organisations to reach employees who aren’t based at desks or who are constantly on the move. Work is no longer a place you go, but a thing you do, and tools like gomo help make that ‘thing you do’ a lot more efficient, with easily accessible training for staff in all roles.

To see the changing face of multi-device learning for yourself, sign up for a free trial of gomo today to start creating your own beautiful multi-device content.

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