User experience (UX) is the interaction between a person and a product, service or, in the case of gomo, e-learning.
In the past, the interaction between a user and e-learning existed solely through a desktop computer, so courses were built and designed with a static mode of delivery in mind. Desktop is still a very popular mode of delivery, but the expectation to access the same content across devices is growing rapidly. User Experience is about how graphics, technology and the user interact to let the user take control of their experience without feeling lost or out of control.
If the path through a course is kept simple, users are likely to understand what they are seeing and what is required of them. Take a website for example – terms like ‘home’, ‘about us’ and ‘portfolio’ more often than not appear in a site’s navigation to help us find what we want. We understand where the icon of a house will take us, regardless of whether we see it on our smartphone or desktop computer. We have an expectation as to where it will take us and what we will see when we click it. With gomo, you can ensure you keep users in control of their journey with user intuitive features such as help, menu and glossary buttons, which can be added at the click of a button. They will translate across devices to ensure a clean user experience, however the content is accessed.
Sometimes, your audience will be accessing your course on a single device, so it doesn’t matter how the user experience will translate onto different screen sizes. Building a course for a smartphone or tablet has its own considerations, such as the use of swipe gestures, how graphics will look and how many words will fit on a screen. gomo 2.1’s display conditions feature allows you to build content specific to an individual device. This means that while you can build an app purely for mobile or tablet output, you can also apply display conditions to individual assets of a multi-device course. This means you can build a course which has less text, shorter videos and simplified graphics on one device and more on another in order to give users the best experience, without having to build two separate courses.
To find out more about gomo, why not take a look at our feature tour or register for our upcoming webinar ‘introducing gomo 2.1 – our brand new gomo release’.