Last week, Imogen Casebourne presented two webinars on the topic ‘Mobile learning in practice’, first as part of the UK-based Learning and Skills Group (LSG) and then to the US with Brandon Hall Group. These webinars featured live interactive polls which enabled us to find out a bit more about the way we use mobile devices, along with Q&A sessions where Imogen was able to respond to any queries posed by attendees.
How do we use our devices?
One of the first questions asked was ‘How many devices do you use in a typical day?’ The Brandon Hall audience revealed that 95% of respondents used two or more devices every day, with almost a quarter using four or more. In the LSG webinar, we saw very similar figures, with the majority of respondents using three devices a day and almost 13% using five or more. Here, ‘devices’ encompassed a variety of tablets and smartphones. Predictably, almost everyone surveyed used a PC or a laptop every day, with Android and Apple phones the next most popular. iPads were the most popular tablet with 38% of LSG participants using Apple’s offering.
How do users feel about mobile learning?
Another question asked what type of mobile performance support might be useful to participants’ organisations. Mobile ‘how to’ guides were the most popular, with mobile quick reference guides coming second. Mobile performance support was generally a popular option with webinar attendees, and there was a lot of interest in the way mobile courses are already being used. Epic’s Operation Numerika for the Nintendo DS and Harper Collins maths GCSE apps proved particularly popular with participants in both webinars.
One of the attendees in the LSG webinar was concerned that while mobile devices were suitable for performance support, they may be less than ideal for full courses. Imogen explained that mobile learning can be used well as part of a blended learning course, and that it can provide a perfect way to utilise short snatches of time. Another participant was also concerned that media such as videos and audio clips could cause problems for bandwidth, with Imogen suggesting the use of a native app which can be downloaded onto the device to avoid any connectivity issues.
In the Brandon Hall webinar, there was a great deal of interest surrounding gomo learning, a product developed in partnership with the Epic team which enables users to easily create and publish their own multi-device content. Anyone who wants to find out more about gomo should register now to be the first to hear more. For anyone interested in mobile learning, gomo provides an excellent opportunity to get to grips with multi-device courses from a creator’s perspective.
Imogen’s slides from the ‘Mobile learning in practice’ webinar can be found on the LSG forum, and the recording of the LSG webinar can be found here:
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If you are interested in mobile and multi-device learning and would like to find out if gomo could be right for you, please contact us for more information.
This was originally posted on the Epic website by Kayleigh Tanner.