Questions about Multi-device authoring
Wow! What a busy two days we had at Learning Technologies 2014! In the build up to launching gomo 2.0, we took to the stand to showcase the capabilities of our responsive, Multi-device authoring tool. For two days we were quite literally rushed off our feet and I had completely lost my voice by the end of day two.
As we edge closer to the launch of gomo 2.0, we will continue to add new content and information to the website. However, from the many conversations I had at the event, I thought it would be a great opportunity to highlight some of the key questions that we got asked.
In advance of the full commercial launch of gomo 2.0, we will be running an early access beta programme where we will be inviting users to try the new version of gomo. We have worked flat out on the new features and functionality of our authoring tool and highly value the thoughts and feedback of our customers. As part of the beta programme, not only will you be able to access the product ahead of the official launch but we would also ask you to participate in our review and feedback process which will inform the ongoing development roadmap of gomo. If you would like to register your interest in the beta programme, please do so here.
What’s the difference between responsive learning and adaptive learning?
gomo is built from the ground up as a multi-device learning authoring tool that enables you to build content once and publish it once to desktop, tablets and smartphones. Content produced in gomo is both responsive and adaptive to ensure it uses the available screen space in the most optimal way while maintaining the quality of the learning experience.
Responsive relates to how the content repositions itself based on the screen space available. Simply put, for devices like a desktop PC or tablet, you can create content to appear in a two, three or four column layout.
However, when the same content is viewed on a smartphone, the device does not have enough space available to show three columns, so the content automatically responds and is displayed in the most effective way possible.
Content adaptation is about adjusting the way a content interaction behaves based on the type of device and available screen space. The following screenshot demonstrates the gomo comic strip interaction. This interaction shows items in a visual gallery that can support multiple columns and multiple rows to provide a comic book style treatment for displaying content.
Owing to the space available on a smartphone, it is not possible to show the content in this way, and therefore the content automatically adapts to present itself in an alternative way that is optimised for the given screen dimensions.
What’s the difference between an authoring tool and a development framework?
An authoring tool
gomo is an end-to-end authoring solution for creating and publishing responsive, multi-device learning to desktop, tablet and smartphone devices. From the online gomo portal, it provides you with all the features and functionality you need to create rich, engaging learning. There is no programming necessary with gomo. Content creation is achieved via a simple user interface allowing you to create rich, interactive content by dragging content interactions onto your screens and configuring them through easy-to-use wizards. When you have created your content, our simple publishing process will automatically package up the course as a SCORM-compliant zip file, ready to upload to your Learning Management System (LMS).
A development framework
A development framework is a code base used by developers to build content and functionality for a desired language or platform (e.g. a HTML web application). A development framework is not an authoring tool which means you will require a developer (or development team) to build and code the content using the framework. gomo is built on industry standard technologies and frameworks to offer a rich authoring experience and responsive, multi-device content output. However, the major difference between our authoring tool and a development framework alone is that you don’t need to understand code to use gomo. Everything you do is translated into code behind the scenes, making it perfect for anyone who isn’t a coding expert. You don’t need a developer (or to be a developer) to build courses in gomo. We have taken care of all of that through our portal and editing experience so you can focus on creating beautiful multi-device content.
How many types of content interaction will be available?
gomo will launch with 20+ content interactions for you to build interactive and engaging content. Content interactions utilise the theme settings you configure in gomo so they take on the look and feel you have created for your project. The list and types of interactions will be continually added to with every update we make to gomo going forward. In addition, all interactions we build will be fully responsive and adaptive to ensure your content looks great on desktop, tablets and smartphone devices.
Will gomo be compatible with my LMS?
All content created in gomo will be compatible with SCORM 1.2. Therefore, if your LMS can support HTML5-based e-learning and supports SCORM 1.2, then it should support gomo content. When we launch gomo 2.0, you will have access to our demo course which provides illustrative, engaging examples of various content interactions that you can use to test out on your LMS. When you have finished building your project, you can use gomo’s simple publishing process to package your course into a SCORM zip file which you can upload to your LMS. Beyond the release of 2.0 we will also be implementing Tin Can support, so we will have that covered too.
Can I partner with gomo?
To coincide with the launch of gomo, we will also be launching our resellers programme. To find out more information about why you should join and how the programme works, visit the resellers section of our website.
How do I access gomo?
gomo is a Software as a Service (SaaS) product hosted online in the cloud. What this means is that you don’t need to install any software to use gomo, you will simply access the gomo solution via a desktop PC or Mac with an active internet connection.
In addition to being available via a web browser, as an online product, gomo also allows you to collaborate with your colleagues anywhere in the world on projects in gomo. To register your interest in gomo or to find out more, please feel free to explore the gomo website. You can also win a year’s free small team subscription to gomo in our competition.